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Werewolves roles guide

New to a role? Read up before night falls. How to play Werewolves

  • Illustration of the Werewolf role

    Werewolf

    Werewolves are usually outnumbered two to one — a 6-player game has 2 werewolves. Each night they secretly kill a villager, and during the day they pretend to be villagers. Werewolves win when they equal or outnumber the villagers. A challenging role: you have to lie all game long.

  • Illustration of the Seer role

    Seer

    The Seer plays for the village and can "see" who the werewolves are. When the Narrator wakes the Seer at night, they point at a player and the Narrator confirms whether that player is a werewolf. The Seer can keep this secret or reveal it during the day — timing is everything.

  • Illustration of the Witch role

    Witch

    The Witch plays for the village and has one healing potion and one poison. At night the Narrator wakes the Witch, who can revive or poison a player. Each potion works once, only one per night, and the Witch must keep their actions secret — saving a potion for the right moment can decide the game.

  • Illustration of the Doomer role

    Doomer

    The Doomer wants the village to vote them out by mistake, believing they are a werewolf. If the Doomer is voted out, they win alone — werewolves and villagers both lose. A tricky role that needs careful deception.

  • Illustration of the Villager role

    Villager

    Villagers find the werewolves by watching everyone closely and pointing out what doesn’t add up. You never need to lie, but stay alert: talking too much or too little can give a werewolf away. Success comes from reading the other players.

  • Illustration of the Cupid role

    Cupid

    On the first night Cupid picks two players to become a couple. If one of them dies, the other dies too. This bond adds a layer of strategy: the lovers have to keep each other alive to survive.

  • Illustration of the Hunter role

    Hunter

    When the Hunter dies, they can take one player down with them. Used well, this final shot can turn the tide of the game.

  • Illustration of the Guardian Angel role

    Guardian Angel

    A secondary role given to a villager. After their death, the Guardian Angel picks one player to protect from the werewolves. The protection works once, only against a werewolf attack, and the chosen player cannot be changed.

  • Illustration of the Red Lady role

    Red Lady

    A risky but strategic role. Each night the Red Lady visits another player and spends the night at their house. If the werewolves attack that player, the Red Lady dies with them. Her survival depends on choosing her host wisely every night.

  • Illustration of the Narrator role

    Narrator

    The Narrator does not play but runs the game. They explain the roles, call each role at night, keep the pace and announce what happened — without giving too much away. A good Narrator builds suspense and keeps the game fair.