Deck & setup
- The deck holds two copies of 1–12 in each color (red, blue, green, yellow), eight wilds and four skips.
- You start every phase with ten cards. The next card flips face up to start the discard pile.
- Each phase deals from a fresh shuffle.
Turn structure
- Draw one card from the deck (D) or take the top card of the discard pile.
- Select cards in your hand and tap Assign group to build each group the goal asks for. They collect in the meld zone. When every group is there, tap Lay down.
- Discard exactly one card (X) to end your turn.
- Once you have laid down and emptied your hand, tap Next phase. Your split is recorded automatically.
Wilds & skips
Wilds stand in for any number or color, and fill gaps in runs automatically. Skips can't be part of a group, so discard them.
Controls
- Tap a card to select it. Hold a card, then slide, to move it within your hand.
- On a keyboard: D draws, X discards the selected card and Esc clears your selection.
- Every card shows its color's initial as well as its color, and selected cards lift with a thick ring, so you never have to rely on color alone.
Tips for faster runs
- Lay down as soon as you have the groups. The timer never pauses.
- Plan your discard before you draw so you can end the turn right after laying down.
- Open the splits from the top bar to see which phases slow you down.