Master the solo run

Phase Run is a solo card game against the clock. Clear each phase goal as fast as you can: laying down the goal clears the phase, and the clock only stops when you pause.

Start a run

Deck & setup

  • The deck holds two copies of 1–12 in each color (red, blue, green, yellow), eight wilds and four skips.
  • You start every phase with ten cards. The next card flips face up to start the discard pile.
  • Each phase deals from a fresh shuffle.

Turn structure

  1. Draw one card from the deck (D) or take the top card of the discard pile. A skip on the discard pile can’t be taken.
  2. Build the groups the goal asks for: drag cards into a group, or select them and tap the group. Tap a card in a group to put it back.
  3. When every group is complete, tap Lay down. That clears the phase: your split is saved and the next phase is dealt.
  4. Otherwise end your turn by discarding one card (X): drag it onto the discard pile, or select it and tap Discard.

Wilds & skips

Wilds stand in for any number or color, and fill gaps in runs automatically. Skips can't be part of a group or taken from the discard pile, so discard them.

Controls

  • Tap a card to select it. Drag a card to move it within your hand, into a group or onto the discard pile.
  • Use the sort buttons above your hand to order it by number or by color.
  • On a keyboard: D draws, X discards the selected card, 1 and 2 add the selected cards to the first or second group, L lays down and Esc clears your selection.
  • Every card shows its color's initial as well as its color, and selected cards lift with a thick ring, so you never have to rely on color alone.

Tips for faster runs

  • Lay down as soon as every group is complete: the clock keeps running until you do.
  • Sort by number for sets and runs, and by color for the color phases.
  • Leaving the tab pauses the clock, and the pause button hides your cards, so a break never costs you.
  • Open the splits from the top bar to see which phases slow you down.