Deck & setup
- The deck holds two copies of 1–12 in each color (red, blue, green, yellow), eight wilds and four skips.
- You start every phase with ten cards. The next card flips face up to start the discard pile.
- Each phase deals from a fresh shuffle.
Turn structure
- Draw one card from the deck (D) or take the top card of the discard pile. A skip on the discard pile can’t be taken.
- Build the groups the goal asks for: drag cards into a group, or select them and tap the group. Tap a card in a group to put it back.
- When every group is complete, tap Lay down. That clears the phase: your split is saved and the next phase is dealt.
- Otherwise end your turn by discarding one card (X): drag it onto the discard pile, or select it and tap Discard.
Wilds & skips
Wilds stand in for any number or color, and fill gaps in runs automatically. Skips can't be part of a group or taken from the discard pile, so discard them.
Controls
- Tap a card to select it. Drag a card to move it within your hand, into a group or onto the discard pile.
- Use the sort buttons above your hand to order it by number or by color.
- On a keyboard: D draws, X discards the selected card, 1 and 2 add the selected cards to the first or second group, L lays down and Esc clears your selection.
- Every card shows its color's initial as well as its color, and selected cards lift with a thick ring, so you never have to rely on color alone.
Tips for faster runs
- Lay down as soon as every group is complete: the clock keeps running until you do.
- Sort by number for sets and runs, and by color for the color phases.
- Leaving the tab pauses the clock, and the pause button hides your cards, so a break never costs you.
- Open the splits from the top bar to see which phases slow you down.